

Meanwhile, finding unexpected ways to overcome obstacles and defeat camps of Bokoblins and Moblins always kept me smiling. The game didn’t pull any punches in terms of difficulty being unprepared for a particular situation or enemy would often get you killed, which made things legitimately tense at times. The freedom of being able to climb almost any surface and sail across distances with the paraglider turned the land into a playground that was always a joy to explore. From the moment Link ran out of the Resurrection Shrine and I got my first look at the sprawling, gorgeous Hyrule built for Breath of the Wild, I was instilled with a sense of wonder and awe that stayed with me every time I played. Most Feels: The Legend of Zelda: Breath of the Wild
